PANDUAN MENGEDIT SCOREBOARDS PES2010
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mezaia
hamdan27
museblackhole
Junior Iqfar
nanda_abiz
Mahabintang_10
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Aba jr
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Gururupa1ndonesia :: Pro Evolution Soccer :: PC Editing :: Tutorials :: PES 2010
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PANDUAN MENGEDIT SCOREBOARDS PES2010
Mengganti scoreboards dengan buatan kita sendiri tentu sangat menarik, sebenarnya tutorial ini bukan mengajarkan bagaimana membuatnya, tapi hanya mengedit ke bentuk yang kita inginkan.
yang penting di kitserver anda ada file yang kita butuhkan.
URUTAN CARANYA
1. Backup file sebelum diganti.
2. Buka File unnamed.54 yang ada di folder kitserver dt05_x dengan Prog. Game Graphic Studios (GGS)
[img][You must be registered and logged in to see this image.][/img]
3. Cari dan klik texture gambar ke 7
4. klik kanan pada gambar texture (pada file perview) kemudian simpan dengan mengklik save-as (nama asli file Score_02.png)
[img][You must be registered and logged in to see this image.][/img]
5. Mulailah mengedit file yang tadi simpan dengan prog editing gambar (lebih mantab pake Adobe Photoshop).
Tentunya anda sudah menyiapkan file-file gambar yang akan menggantinya.
dan ingat untuk mengganti file aslinya anda harus memiliki gambar dengan tipe file .png dan
resolusi yang sesuai.
[img][You must be registered and logged in to see this image.][/img]
6. Setelah file diedit simpanlah file dengan nama lain misalnya score_02 RCTI.
7. Buka kembali file unnamed_54 (langkah no.2) di prog GGS.
8. klik kanan pada file perview kemudian buka file .png yang telah anda edit dengan pilih open.
9. Drag and drop file yang telah dibuka ke file texture gambar ke 7.
[img][You must be registered and logged in to see this image.][/img]
10. Tutup GGS dan mainkan PES MU
nb : kalo ini bisa tentu mengedit file yang lain pasti bisa, karena langkahnya sama.
nama file-file utama:
scoreboards unnamed 54 (dt05_x)
File Replay unnamed 973 (dt06)
screen pembuka unnamed 164 (dt06)
selamat mencoba
yang penting di kitserver anda ada file yang kita butuhkan.
URUTAN CARANYA
1. Backup file sebelum diganti.
2. Buka File unnamed.54 yang ada di folder kitserver dt05_x dengan Prog. Game Graphic Studios (GGS)
[img][You must be registered and logged in to see this image.][/img]
3. Cari dan klik texture gambar ke 7
4. klik kanan pada gambar texture (pada file perview) kemudian simpan dengan mengklik save-as (nama asli file Score_02.png)
[img][You must be registered and logged in to see this image.][/img]
5. Mulailah mengedit file yang tadi simpan dengan prog editing gambar (lebih mantab pake Adobe Photoshop).
Tentunya anda sudah menyiapkan file-file gambar yang akan menggantinya.
dan ingat untuk mengganti file aslinya anda harus memiliki gambar dengan tipe file .png dan
resolusi yang sesuai.
[img][You must be registered and logged in to see this image.][/img]
6. Setelah file diedit simpanlah file dengan nama lain misalnya score_02 RCTI.
7. Buka kembali file unnamed_54 (langkah no.2) di prog GGS.
8. klik kanan pada file perview kemudian buka file .png yang telah anda edit dengan pilih open.
9. Drag and drop file yang telah dibuka ke file texture gambar ke 7.
[img][You must be registered and logged in to see this image.][/img]
10. Tutup GGS dan mainkan PES MU
nb : kalo ini bisa tentu mengedit file yang lain pasti bisa, karena langkahnya sama.
nama file-file utama:
scoreboards unnamed 54 (dt05_x)
File Replay unnamed 973 (dt06)
screen pembuka unnamed 164 (dt06)
selamat mencoba
nafra- Balarupa
- Join date : 29.12.09
Location : jakarta Timur
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
sip kang tak coba dulu
jablay07- Donatur
$$$
- Join date : 27.12.09
Age : 40
Location : PES Editing
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
KEREN MANTAB !!! ini dari dulu yang paling ane cari thank kang thx!!
DolphinClone- PES Pemula
- Join date : 28.12.09
Age : 36
Location : Pelukan Dolphin
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
ini gw tambain tutorial scoreboard by ninuzzu biar lbh komplit (moga2 lbh bnyk scoreboard maker andal dr indonesia)
SCOREBOARD tutorial: how to edit Konami DPOW animation elements
This detailed tutorial will help you editing konami DPOW animation files.Since scoreboard is a part of DPOW animations files,it will help you understanding the elements structure and editing a lot of stuff.You need the winhex bookmarks to go
ahead,so grab them here:
game00.obj bookmark
game01.obj bookmark
Let's start:
-unpack unnamed_168 with zlibtool by Juce
-open the unpacked file with winhex
-load bookmarks (press Ctrl+M then right click on the new pop-up window and select load position file)
-using the bookmarks you can navigate through the different elements of the animation.
-select "TIME" element and now let's examine the structure
[You must be registered and logged in to see this image.]
We understood that "TIME" element contains 2 TEXTURES,2 STRINGS and 4 ICONS.
Let's examine TEXTURES:
[You must be registered and logged in to see this image.]
Now that we have this info we can view the 3D model into the screen.Look at this
[You must be registered and logged in to see this image.]
The highlighted zone is the 3D model, a simple rectangle, according to ABCD coordinates.
To move the texture we can edit both "XYZ position" values or "3D model" values.The difference is that "XYZ position" moves
the whole texture,while "3D model" moves vertex-by-vertex.
Now it's time to understand UV-map: if you don't know what is UV mapping,read this
[You must be registered and logged in to see this link.]
By the way we have this representation for UV coordinates:
[You must be registered and logged in to see this image.]
Now we know how the texture works.We can now see STRINGS
[You must be registered and logged in to see this image.]
And,the last one,ICONS
[You must be registered and logged in to see this image.]
The tutorial is made over TIME element,but you can apply it on every other element that you find in the bookmarks,or,generally,on every DPOW animation file.
Follow it and there shouldn't be problems with the other elements.After you finished editing ,save and then repack again the
file with zlibtool: now import it back into dt06.img and you're done
SCOREBOARD tutorial: how to edit Konami DPOW animation elements
This detailed tutorial will help you editing konami DPOW animation files.Since scoreboard is a part of DPOW animations files,it will help you understanding the elements structure and editing a lot of stuff.You need the winhex bookmarks to go
ahead,so grab them here:
game00.obj bookmark
game01.obj bookmark
Let's start:
-unpack unnamed_168 with zlibtool by Juce
-open the unpacked file with winhex
-load bookmarks (press Ctrl+M then right click on the new pop-up window and select load position file)
-using the bookmarks you can navigate through the different elements of the animation.
-select "TIME" element and now let's examine the structure
[You must be registered and logged in to see this image.]
We understood that "TIME" element contains 2 TEXTURES,2 STRINGS and 4 ICONS.
Let's examine TEXTURES:
[You must be registered and logged in to see this image.]
Now that we have this info we can view the 3D model into the screen.Look at this
[You must be registered and logged in to see this image.]
The highlighted zone is the 3D model, a simple rectangle, according to ABCD coordinates.
To move the texture we can edit both "XYZ position" values or "3D model" values.The difference is that "XYZ position" moves
the whole texture,while "3D model" moves vertex-by-vertex.
Now it's time to understand UV-map: if you don't know what is UV mapping,read this
[You must be registered and logged in to see this link.]
By the way we have this representation for UV coordinates:
[You must be registered and logged in to see this image.]
Now we know how the texture works.We can now see STRINGS
[You must be registered and logged in to see this image.]
And,the last one,ICONS
[You must be registered and logged in to see this image.]
The tutorial is made over TIME element,but you can apply it on every other element that you find in the bookmarks,or,generally,on every DPOW animation file.
Follow it and there shouldn't be problems with the other elements.After you finished editing ,save and then repack again the
file with zlibtool: now import it back into dt06.img and you're done
R4m130- Super Moderator
- Join date : 28.12.09
Location : Hollywood
Tim Favorit : Inter,Milan,Chelsea
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
kalo masternya hwxediting udah turun saya mah pasti salut..
mantap kang!!
mantap kang!!
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
tararengkyu gan
let's explor ur PES
let's explor ur PES
froggyboy- PES Amatir
- Join date : 29.12.09
Age : 35
Location : Makassar jie kodong
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
jangan lupa pada ikut ya. . . . .
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ditunggu partisipasinya biar langsung divote. . . .
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ditunggu partisipasinya biar langsung divote. . . .
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
Bagaimana dengan scoreboar Champions League dan Europe League?
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
mantab nih tutorialnya....btw ada yang tau cara ngilangin radar pas champion ga...aku dah coba tapi gagal mlulu..
akungz- PES Pemula
- Join date : 09.02.10
Location : Lembank
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
akungz wrote:mantab nih tutorialnya....btw ada yang tau cara ngilangin radar pas champion ga...aku dah coba tapi gagal mlulu..
radar pas champion bisa dingilangin dgn hex edit (susah jelasin) jd gw kasi aja tp jgn diubah radarnya lg krn gw cuma hex edit radar yg di bawah aja
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Aba jr wrote:Bagaimana dengan scoreboar Champions League dan Europe League?
sama aja tinggal diubah texturenya unnamed_55 (CL) , unnamed_56 (EL) dt05_e.img dan diimport balik dgn GGS
R4m130- Super Moderator
- Join date : 28.12.09
Location : Hollywood
Tim Favorit : Inter,Milan,Chelsea
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
Sip dah mo bikin scoreboard World cup 2010 with antv.
Mahabintang_10- PES Amatir
- Join date : 06.01.10
Age : 24
Location : Makassar,South Sulawesi.rewako!!!!!
Tim Favorit : FC Barcelona
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
Untu CL dan EL, apakah harus dirubah juga dt06nya?
Trus bagaimana caranya supaya kolom untuk CL di dt05_x bisa bertambah soalnya kolom CL di IMG dt05_x yg asli cuma ada 6
Trus bagaimana caranya supaya kolom untuk CL di dt05_x bisa bertambah soalnya kolom CL di IMG dt05_x yg asli cuma ada 6
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
Aba jr wrote:Untu CL dan EL, apakah harus dirubah juga dt06nya?
Trus bagaimana caranya supaya kolom untuk CL di dt05_x bisa bertambah soalnya kolom CL di IMG dt05_x yg asli cuma ada 6
dt06 hrs diubah kalo mau ubah letaknya (unnamed_183,184,185 utk CL dan unnamed_190,191,193 utk EL), utk nambain kolom di dt05 hrs bisa hex editing tp kalo mau ubah cl scoreboard cukup ubah yg 6 textures aja (dt05 exhibiton ditambain org luar krn kebutuhan aja dan kalo dt05 ditambain mk dt06 hrs dihex jg)
R4m130- Super Moderator
- Join date : 28.12.09
Location : Hollywood
Tim Favorit : Inter,Milan,Chelsea
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
Maksudnya rubah letak yg mana?
Kan ane dapat scoreboard sky sport u/ CL kemudian ane rubah logo sky sport dgn logo stasion tv indonesia tapi di dt06nya cuma ada unnamed_183 u/ CL dan unnamed_190 u/ EL.
Kan ane dapat scoreboard sky sport u/ CL kemudian ane rubah logo sky sport dgn logo stasion tv indonesia tapi di dt06nya cuma ada unnamed_183 u/ CL dan unnamed_190 u/ EL.
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
Aba jr wrote:Maksudnya rubah letak yg mana?
Kan ane dapat scoreboard sky sport u/ CL kemudian ane rubah logo sky sport dgn logo stasion tv indonesia tapi di dt06nya cuma ada unnamed_183 u/ CL dan unnamed_190 u/ EL.
maksudnya ubah letak posisi wkt,score,team name,scoreboard graphic,dsbnya. mengenai sky sport u/ CL udah di hex edit sm ninuzzu (ditambain 1 texture buat tv logo) dan cuma ada unnamed_183 krn yg diubah cuma penambahan tv logo sdgkan unnamed_184 utk perubahan seperti replay,data pemain,gol,dsbnya sdgkan unnamed_185 utk perubahan loss time,distance,dsbnya. Di post atas gw bkn RCTI CL tanpa radar yg juga sdh ditambain 1 textures baru buat tv logo.
R4m130- Super Moderator
- Join date : 28.12.09
Location : Hollywood
Tim Favorit : Inter,Milan,Chelsea
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
mantap....
ikut belajar kepada sesepuh².....
ijin nyimak dulu...
ikut belajar kepada sesepuh².....
ijin nyimak dulu...
nanda_abiz- Balarupa
- Join date : 27.12.09
Age : 37
Location : My Own World in Sleman Yogyakarta
Tim Favorit : Chelsea
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
kang, ane dapet software ini
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tp g tw cara pkenya
ajari yach kang!@#$%^&*()
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tp g tw cara pkenya
ajari yach kang!@#$%^&*()
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
Kang ko di ane logo star sport ga muncul ya? Apa gara" tekstur nya 1024x512 di bagian 7 nya?
Kalo yang espn nya di ane sh ada, teksturnya 512x256, kalo mau di jadiin kecil tekstur nya mesti dgmanain ya?
Kalo yang espn nya di ane sh ada, teksturnya 512x256, kalo mau di jadiin kecil tekstur nya mesti dgmanain ya?
museblackhole- Balarupa
- Join date : 30.12.09
Age : 32
Location : Bandung
Tim Favorit : Vfl Wolfsburg, internazionale
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
^^ sepertinya itu yg buat 16:9 kang coba unnamed 168 nya diganti yg 4:3
jablay07- Donatur
$$$
- Join date : 27.12.09
Age : 40
Location : PES Editing
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
kerennnnn...matab
coba dulu akh..
coba dulu akh..
hamdan27- PES Pemula
- Join date : 18.01.10
Age : 29
Location : Tjilatjap
Tim Favorit : Inter Milan ,PSCS
Re: PANDUAN MENGEDIT SCOREBOARDS PES2010
mantaff kang
sekarang bisa edit scoreboard
hahaha
klo mau bikin scoreboard ane masih binggung
hehehe
sekarang bisa edit scoreboard
hahaha
klo mau bikin scoreboard ane masih binggung
hehehe
Gan mau nanya nih
Gan kalo mau ganti scoreboard yang maenny klik League Champion di PES2010 menu(Bukan maen klik Exbition di menu PES 2010)file yang harus di edit yang mana ya?kalo maen dari exibition sudah berhasil saya edit
mezaia- PES Pemula
- Join date : 22.04.10
Age : 30
Location : Palembangggg
Tim Favorit : Barcelona
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Gururupa1ndonesia :: Pro Evolution Soccer :: PC Editing :: Tutorials :: PES 2010
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